GAMED - Game Design, A.A.S.
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Program Title
Program Code
Program Description
Transfer informtion: https://www.brookdalecc.edu/transfer-resources
Graduates of this program will be able to:
- Export 3D files and audio files suitable for use in a game environment
- Export animations suitable for use in game engines
- Import assets into game engines
- Create lighting and dynamic simulations in game design
- Write simple scripts to generate interactivity within a game engine
- Export playable games
Requirements
General Education: 20-21 Credits as Follows:
As described in the General Education section of the catalog
course - English Composition: The Writing Process Credits: 3
course - English Composition: Writing and Research or course - Public Speaking Credits: 3
course - Computer Logic and Design Credits: 3
Humanities or Social Sciences Credits: 3 *
General Education Credits: 8-9
Career Studies: 37 Credits as Follows:
A grade of "C" or higher is required in all career studies courses.
course - Drawing I Credits: 3
course - Production & Storyboarding: Photoshop Credits: 3
course - Maya I: 3D Modeling Credits: 3
course - Maya II: Fundamentals Credits: 3
course - Previsualization & Career Development Credits: 1
course - Design and Production Capstone Credits: 3
course- Pro Tools® I Credits: 3
course - Programming I Credits: 3
course - Programming II Credits: 3
course - Introduction to Unity Credits: 3
course - Game Concept Design Credits: 3
course - Game Character Design Credits: 3
course - Game Level Design Credits: 3
Electives: 2-3 Credits
Total Credits Required for Degree: 60
Suggested Sequence
The following sequence is an example of how this degree can be completed in two years. This sequence is based on satisfaction of all Foundational Studies requirements and prerequisites and presumes a Fall Term start date. An individual’s program may vary depending on transfer institution, career objectives, or individual needs. See an advisor for other options and to monitor your progress.
Semester 1: Fall Term
course - Drawing I Credits: 3
course - Production & Storyboarding: Photoshop Credits: 3
course - Maya I: 3D Modeling Credits: 3
course - English Composition: The Writing Process Credits: 3
course - Computer Logic and Design Credits: 3
Total Credits: 15
Semester 2: Spring Term
course - Maya II: Fundamentals Credits: 3
course - Programming I Credits: 3
course - Introduction to Unity Credits: 3
course - Game Concept Design Credits: 3
course - English Composition: Writing and Research Credits: 3 or course - Public Speaking
Total Credits: 15
Semester 3: Fall Term
course - Game Character Design Credits: 3
course - Game Level Design Credits: 3
course - Programming II Credits: 3
course - Previsualization & Career Development Credits: 1
course - Pro Tools® I Credits: 3
Humanities or Social Sciences Credits: 3
Total Credits: 16
Semester 4: Spring Term
course - Design and Production Capstone Credits: 3
General Education Credits: 8-9 *
Elective Credits: 2-3 *
Total Credits: 14
Sequence Notes:
*Depending on total number of General Education credits completed, student will be required to complete elective credits to meet total 60 credits requirement for degree.