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GAMED - Game Design, A.A.S.

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Program Title

Game Design, A.A.S.

Program Code

GAMED

Program Description

The Game Design degree will allow students to create their own simple grames and apps. Student will walk through the process of creating assets, importing them into a game engine and creating interactivity. By the end of the program, students will have created their own game from start to finish. Graduates of this program may find employment with game development companies in private industry such as entertainment and education software, as well as in the government and military.

Transfer informtion: https://www.brookdalecc.edu/transfer-resources

Graduates of this program will be able to:

- Design a game with appeal for specific and diverse markets
- Export 3D files and audio files suitable for use in a game environment
- Export animations suitable for use in game engines
- Import assets into game engines
- Create lighting and dynamic simulations in game design
- Write simple scripts to generate interactivity within a game engine
- Export playable games

Requirements

General Education: 20-21 Credits as Follows:

As described in the General Education section of the catalog

  • course - English Composition: The Writing Process Credits: 3

  • course - English Composition: Writing and Research or course - Public Speaking Credits: 3

  • course - Computer Logic and Design Credits: 3

  • Humanities or Social Sciences Credits: 3 *

  • General Education Credits: 8-9

    • Recommended:

      • course - Art Appreciation Credits: 3 (Humanities)

      • course - World Literature I Credits: 3 (Humanities and Cultural and Global)

      • course - Issues in Women's and Gender Studies Credits: 3 (Cultural and Global)

Career Studies: 37 Credits as Follows:

A grade of "C" or higher is required in all career studies courses.

  • course - Drawing I Credits: 3

  • course - Production & Storyboarding: Photoshop Credits: 3

  • course - Maya I: 3D Modeling Credits: 3

  • course - Maya II: Fundamentals Credits: 3

  • course - Previsualization & Career Development Credits: 1

  • course - Design and Production Capstone Credits: 3

  • course- Pro Tools® I Credits: 3

  • course - Programming I Credits: 3

  • course - Programming II Credits: 3

  • course - Introduction to Unity Credits: 3

  • course - Game Concept Design Credits: 3

  • course - Game Character Design Credits: 3

  • course - Game Level Design Credits: 3

Electives: 2-3 Credits

Total Credits Required for Degree: 60

Suggested Sequence

The following sequence is an example of how this degree can be completed in two years.  This sequence is based on satisfaction of all Foundational Studies requirements and prerequisites and presumes a Fall Term start date.  An individual’s program may vary depending on transfer institution, career objectives, or individual needs.  See an advisor for other options and to monitor your progress.

Semester 1: Fall Term

  • course - Drawing I Credits: 3

  • course - Production & Storyboarding: Photoshop Credits: 3

  • course - Maya I: 3D Modeling Credits: 3

  • course - English Composition: The Writing Process Credits: 3

  • course - Computer Logic and Design Credits: 3

Total Credits: 15

Semester 2: Spring Term

  • course - Maya II: Fundamentals Credits: 3

  • course - Programming I Credits: 3

  • course - Introduction to Unity Credits: 3

  • course - Game Concept Design Credits: 3

  • course - English Composition: Writing and Research Credits: 3 or course - Public Speaking

Total Credits: 15

Semester 3: Fall Term

Total Credits: 16

Semester 4: Spring Term

  • course - Design and Production Capstone Credits: 3

  • General Education Credits: 8-9 *

  • Elective Credits: 2-3 *

Total Credits: 14

Sequence Notes:

*Depending on total number of General Education credits completed, student will be required to complete elective credits to meet total 60 credits requirement for degree.