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COMP175

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Game Design and Development

Course Description

This course teaches the student the fundamental concepts needed to design and develop a game. The focus is on the development process and the documentation required to successfully implement a game, including the creation of a game treatment and game spec. Rules, play mechanics, balance, storytelling, interface design, team management, and differentiation between genres are also covered.(Prerequisites: COMP-126 and ENGL-121)

Min

3

School

School of STEAM

Division

Division of Math, Computer Science, Physics & Engineering

Department(s) ~*

Syllabus (Ctrl + click)