Course Description
This course teaches the student the fundamental concepts needed to design and develop a game. The focus is on the development process and the documentation required to successfully implement a game, including the creation of a game treatment and game spec. Rules, play mechanics, balance, storytelling, interface design, team management, and differentiation between genres are also covered.(Prerequisites: COMP-126 and ENGL-121)
Min
3
School
School of STEAM
Division
Division of Math, Computer Science, Physics & Engineering